Games that Improve Self

When you hear the term selfesteem, what do you understand by it? Psychologists define it as term used to convey how a person appraises himself and what his selfevaluation results in. Low selfesteem is a state of mind that is observed in both adults and kids. People tend to have a lot of insecurities that affects their confidence and the way they are perceived by other people. It is important that in such situations we use different activities and games to help make us feel better about ourselves.

While it is difficult to imagine a kid with a low selfesteem, it is an increasing problem in children, thanks to the pressure on them to not only do well but succeed with flying colors. share this site Constant comparison and tough competition can lead to esteem issues in children. It is important that a kid knows how important his or her selfworth is. This is essential for not only his emotional development but also his intellectual and social development. Selfesteem activities are great ways of encouraging kids to see the positives in themselves. While kids below the age of five have no problem listing out everything that they are good at, older children are often conscious of their abilities and constantly doubt their abilities. This is the reason that it is important to indulge in different activities for building selfesteem for kids. These games help by focusing on those qualities in kids which are positive and by increasing their awareness about their abilities.

Make index cards with each card having the name of one kid. Now place all the index cards in a container of sort. Pass the container around the room. Each kid picks out one card and then makes a list of all those qualities that they like in the kid whose name they have picked out. Make it clear that there has to be no negativity of any sort. Once all the kids have made a list, let them hand it over to you. You can read out the qualities that have been mentioned by the peers of the kid. This can have quite an uplifting effect on the child.

Another game that can be used to improve a child’s image of oneself is to get them to maintain a daily diary. At each day’s end, ask the child to list out one quality about themselves that they love. They can do this by creating a story or making a drawing; just ensure that the process is creative in nature. Continue this practice for at least thirty days. At the end of the month ask the child to go through the diary to bring their attention to all madden mobile hack android those qualities in them that they were unaware of. Help them realize their different good points.

In order to raise their own modern combat 5 hack selfesteem, it is important that the kids are aware of what selfesteem is. Have a discussion on selfesteem and confidence in class. Also talk about different selfesteem building activities. Ask each child to write down what is the best recipe, according to them, for good selfesteem. Ask them to write this like they would write a recipe for a food item. List out the ingredients and provide the directions. This will engage their mind and force them to think about how they can better their own selfesteem.

Working with kids to improve their selfesteem can be much easier than working with adults. Most adults are more set in the ways that they work and how they perceive themselves. But low selfesteem can be frightening and it showcases in the form of nervousness, underdeveloped social skills, anxiety etc. For many people it is not enough to be aware of what their selfesteem issues are. It is important for them to use different activities for selfesteem to overcome their problems. Given below are some different games that can work wonders for adults.

One of the best group activities to build selfesteem is a game where you take up roles in the society that are very different from who you are in your everyday life. Each person in the group takes up a role that they have always wanted to, like that of a movie star, or a political leader, or even a teacher. The difference lies in the fact that the rest of the group, decides by anonymous voting, which role you should be assigned. Your job would be to convince the group why you are the best person for the job. Focus on all those qualities that make you the best person for the job by focusing on your best skills.

As a kid you have a lot of dreams and ambitions. As we grow older, we tend to believe ourselves to be incapable of achieving these goals. This is one of those games that will help you believe otherwise. Create a dream diary that is representative of all those things that you have wanted in your life. Your goals, your dream car, your dream mansion. Let everything be a part of the dream book and then work towards converting this into reality. Look at them practically and list down the steps that will help you achieve these goals.

These are just some of the games that you can use if you have been on the lookout for activities that can help you learn how to improve selfesteem. These games can go a long way in improving your view of yourself and can help you become a more confident person.


脑电站2号 | Brain Station 2

肉媒体 + 清华大学神经工程实验室
Brain Station 2
Brain Sensing Installation
Neural Engineering Media Art Project
MeatMedia +
Laboratory of Neural Engineering, Tsinghua Univ.

“脑电站2号”受邀参加美国硅谷 2012 ZERO1 新媒体双年展。


观众头戴脑机接口(BCI),它将捕捉来自观众视觉皮层的脑波信号(Brain wave),使得眼睛的睁开和闭合成为切换感知模式的开关。


Project Team:
MeatMedia: Wu Juehui, Shao Ding, Wang Feng
Laboratory of Neural Engineering: Hong Bo, Zhang Dan, Xu Honglai, Zheng Xiao, Guo Haoyun

Audience are required to wear BCI, which captures brain wave from visual cortex, turning opening and closure of eyes as a perception mode switch.

Closing eyes light the bulb within a short distance. The light permeates, and we can still sense it with eyes closed. Though we cannot identify it with a clear visual image, the absence of visual senses allow us to perceive the surroundings even more thoroughly. This switch in perception mode takes us to a moment of meditation.

You feel as if the light came from within your body and resonated with yourself. The longer you close your eyes, the brighter the light becomes. The bulb will not switch off until we open our eyes, while bringing us back to the reality.


2012 ZERO1 新媒体双年展
Silicon Valley, US

“脑电站”神经工程媒体艺术项目的系列作品受邀参加美国硅谷 2012 ZERO1 新媒体双年展。届时,将展出该项目系列作品的最新版本。


September 12 – December 8, 2012
Opening: September 12-16, 2012

Exploring the theme “Seeking Silicon Valley,” the 2012 ZERO1 Biennial, with partners, including the San Francisco Museum of Modern Art, Berkeley Art Museum, UC Berkeley’s Center for New Media, and Stanford’s Center for Creativity and the Arts.

Under the thematic Seeking Silicon Valley, the 2012 ZERO1 Biennial proposes that contemporary art practice can re-imagine the idea, the place, and the experience of Silicon Valley. However, the ZERO1 Biennial is not only about the geographical region of Silicon Valley; it’s about investigating how the process of seeking can create a platform for creativity and experimentation centered in Silicon Valley while inviting contributions from around the world.

ZERO1’s Biennial exhibition, also titled Seeking Silicon Valley, will remain on display at the ZERO1 Garage from September 12 – December 8, 2012 and will serve as the network hub for all Biennial programming. The exhibition features the work of 24 artists representing 11 different countires.

Reflecting the networked nature of Silicon Valley, the exhibition structure experiments with a networked model of collaborative curation. The curatorial team includes Jaime Austin (ZERO1’s Curator and Director of Programs) as Lead Curator, and exhibition co-curators Dooeun Choi (South Korea), Gisela Domschke (Brazil), Michelle Kasprzak (Canada/the Netherlands), and Regina Möller (Germany).

Seeking Silicon Valley Artist List:
Christopher BakerLucas BambozziAram BarthollNelly Ben HayounMaurice BenayounPersijn Broersen & Margit LukácsShu Lea CheangJegan Vincent de PaulFrederik De WildeGambiologiaChristopher HaasLynn Hershman LeesonWendy JacobEduardo KacPe LangJae Rhim LeeMeatMediaMichael NajjarMarisa OlsonKarina Smigla-BobinskiHojun SongStamen DesignStephanie Syjuco, and Thomas Thwaites.



肉微博启! Weibo: 肉媒体meatmedia



肉媒体工作坊 | meatmedia Workshop

时间 / 2011年11月22日 (周二) 晚7:00
地点 / 中国美术学院跨媒体艺术学院 4-305室
主办 / 洋葱胶囊
支持 / 跨媒体艺术学院具体媒介工作室 + UFO media lab

Time / 7:00 PM, 22 NOV. 2011 (Tue)
Venue / 4-305 Room, Building 4, China Academy of Art
Organizer / OnionCapsule
Support / Studio of Embodied Media, SIMA + UFO media lab

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AIGA 设计之术沙龙 AIGA Tech Salon


跨界中心 Crossover Center

AIGA中国总监简善梅(Amy Gendler)主持沙龙

Benjamin Bacon, Parsons The New School for Design

王霞 NOKIA研究院(NRC)主任研究员


Sergio Paolantonio,微软研究院

9月30日晚,AIGA Tech Salon 在跨界中心(Crossover Center)举行。来自纽约Parsons学院的Benjamin Bacon、NOKIA研究院的王霞、触景公司(Senscape)的陆凡、微软研究院的Sergio Paolantonio和肉媒体的吴珏辉分别就各自的领域作了精彩的演讲。吴珏辉以“在干和湿之间/Between Dry & Wet”为线索展开话题,并着重介绍了和清华大学神经工程实验室合作的艺术项目“脑电站”。整个沙龙持续3个小时,但听者不累。AIGA对这次论坛的组织工作做得很到位,尤其体现在对演讲主题的挑选和现场节奏的把控,果然是老牌的国际设计协会。

TTTT 跨文化趋势 | 跨媒介转换 – 国际媒体艺术研究会议系列 Transcultural Tendencies | Transmedial Transactions

8月26日,吴珏辉参加由英国普利茅斯大学国际媒体艺术博士研究联盟和上海复旦视觉艺术学院联合举办的“跨文化趋势 | 跨媒介转换 -国际媒体艺术研究会议系列”,演讲主题是“肉媒体”。这是一个马拉松式的研讨会,两天中三个会场平行开会,每天上午下午的时间表排得满满的。各路跨界人马云集上海,信息密度有点让人窒息!

跨文化趋势 | 跨媒介转换
新媒体艺术在全球范围内的推广将来自新老社会,古代或当下的哲学思想,传统与新兴科技的各类理论实践融合在一起,形成新的交点与结构。这其中包含着处于转形之中的对于区域与存在,私人性与社会性,人脑意识与机器的注解。在感性与体制的相交界面,一切固体均化为空气中的虚无… …这些课题构成了将前来上海复旦视觉艺术学院参加“意识重构”研讨会的艺术家,学者,科学家和工程师的主要背景。
研讨会由上海复旦视觉艺术学院新媒体艺术学院副院长胡介鸣先生与英国普利茅斯大学国际媒体艺术博士研究联盟院长罗伊·阿斯科特(Roy Ascott)先生共同主持。
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肉媒体@AIGA MeatMedia@AIGA

吴珏辉将于9月30日参加AIGA在北京的交流活动“设计之术沙龙 / Tech Salon”,届时将以“肉媒体”为发言主题。
“作为北京国际设计周的一部分,创意人士为灵感与沟通而将汇聚在AIGA中国设计活动的重头戏 “设计之术沙龙”。站在科技前沿的设计师们将展示他们是如何使设计突破技术可能性的边界,同样也会了解到人性化的设计。沙龙的形式是多样的,创意人士有机会聆听由本杰明·培根、王霞、塞尔吉奥·保兰托尼奥、吴珏辉带来的精彩演讲。”

本杰明·培根: 可移动化的联合操作
塞尔吉奥·保兰托尼奥: 找寻移动设计中的平衡点: 通过文物中所蕴藏的故事来学习
王霞: 设计, 为金字塔底层的人们
吴珏辉: 肉媒体

时间: 2011年09月30日 (周五) 18:30–21:00
地点: 跨界 (Crossover Center) 朝阳区三里屯酒吧街北路81号跨界中心

“As the part of the Beijing International Design Week, at AIGA’s signature design event “Tech Salon”, cutting-edge, tech-driven designers will show how they’ve pushed the boundaries of technological possibility, while still leaning towards humanitarian and human-centered design. Get ready for inspiration and networking. Presentations by Benjamin BACON, WANG Xia, James LANDAY and WU Juehui.”

Benjamin Bacon: Mobile-Enabled Participatory Collaboration
Sergio Paolantonio: Balance in Mobile Design: Cues from our Cultural Artifacts
Wang Xia: Design for the Bottom of the Pyramid
Wu Juehui: MeatMedia

Date: Friday, September 30, 2011  18:30 to 21:00
Venue: Crossover Center  Nali Patio, 81 Sanlitun North Road

脑电站 @延展生命 Brain Station @Translife 2011

Brain Station
TASML Pilot Project

Project Team:
MEATMEDIA: Wu Juehui, Shao Ding, Wang Feng, Guo Haoyun
Institute of Neural Engineering: Hong Bo, Zhang Dan, Xu Honglai, Zheng Xiao

脑机接口(Brain-Computer Interface)、半透明外壳、发光体、穿戴系统
Brain-Computer Interface, Translucent shell, Light source, Wearable system

生物的潜意识流只能在脑的黑匣子里封闭涌动?我们尝试“点燃”脑,使意识的微弱波动增幅并赤裸呈现 。
在 前沿脑机接口(Brain-Computer Interface)的链接下,个体生物能转化为光电能, 头脑被异化为灯泡,成为可见光辐射源。受抽象声波干扰个体情绪后,脑机接口捕捉脑部意识的反馈,最后映射到灯泡的明暗变化。随着情绪波动而变幻的光,也在 个体周围结成辐射性的情绪力场,由此完成输入与输出、感性与理性之间的能量的链式反应。

We explore the possibility of using“brain power” in new media art by constructing “emotional interfaces” between the individual and the group, the organism and the non-organism, in experimentation of a game among body — brain — media.
Is the subconsciousness of the living organism only confined to spaces of the mind’s black box? We attemp to ignite the mind, by amplifying the weak brainwaves and translating them into real-world events.
On the basis of the cutting-edge Brain-Computer Interface (BCI) technology, the biological energy (the electrical activities of the brain) is transformed to a photovoltaic energy: the brain activity is expressed by a light bulb, an emitting source of visible light. When the individual’s moods are affected by abstract sound waves, the BCI captures the reactions of the mind, and projects the brain activity to a light bulb. The light intensity of the bulb changes in accordance to the individual’s mood, forming an emotional force field surrounding the individual, further impacting upon his/her mood. In this process, a chain reaction of energy transfer between input and output, sensibility and sense is established.
“Brain Station” is not only one of TASML’s (Tsinghua Art & Science Media Laboratory) pilot projects, but also an interface between artists and scientists. Here, the brain-computer interface is beyond a physical interface: it is an interface of consciousness between different disciplines.

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